Clickteam is a French software development company based in Boulogne-Billancourt, Hauts-de-Seine. Founded by Francis Poulain, François Lionet and Yves Lamoureux,ClickTeam.
target="_blank" rel="nofollow"> About Us. Archived 2023. Clickteam is best known for the creation of Clickteam Fusion, a script-free programming tool that allows users to create or other interactive software using a highly advanced event system. They are most known for publishing the first seven titles in the Five Nights at Freddy's series.
Clickteam's debut software was Klik & Play, released in 1994 as commercial, proprietary software. A version for educational use, dubbed Klik & Play For Schools, was also released as freeware, to be used exclusively for school activities. Its name gave rise to the term "Klik", which is often used to collectively refer to the company's entire line of creation software. The primary workflow of the software is designed around a user-friendly, drag-and-drop interface where creators visually place objects and assets onto a stage, referred to as a "frame." From there, game logic and behaviors are defined not through traditional, text-based code, but within the software's signature feature: the Event Editor. This pioneering interface presents programming logic as a spreadsheet-like grid, forming a powerful visual programming system.
Within this grid, users create "if-then" style rules to control the application. For instance, a developer might create a rule by selecting a "Player" object, choosing a condition from a list such as "Collision with another object," and specifying an "Enemy" object. They would then assign a corresponding action from another list, like "Destroy the Player object." This methodology makes the software immediately accessible to those with no prior programming experience.
Following the success of Klik & Play, the product line evolved throughout the 1990s with successors like The Games Factory, Click and Create and Multimedia Fusion which iteratively added more power and removed earlier limitations. During this period, the company also experimented with other development paradigms, such as the scripted 3D game engine Jamagic. The mid-2000s saw the release of Multimedia Fusion 2, which represented a foundational change with its completely rewritten engine, designed to accommodate more sophisticated projects and enable multi-platform support. This was succeeded in 2013 by the current flagship product, Clickteam Fusion 2.5, which featured a significantly upgraded rendering engine and broader platform support.
Clickteam Fusion 3, the next major iteration of the software, is currently in development. The company has been documenting its progress through public development blogs, indicating that the new version is being built on a completely new core engine with cross-platform compatibility as a primary focus.
In September 2016, Clickteam partnered with the Humble Bundle and offered a Fusion 2.5 centered bundle. Around ten games and Fusion 2.5 with various export modules were offered in the "Clickteam Fusion 2.5 Bundle". Notably, for several games the source code was included. Click, Clickteam, Boom! – The Humble Clickteam Fusion 2.5 Bundle on vgfusion.com by Matt (27 September 2016) clickteam-fusion-bundle on humblebundle.com
In 2019, Clickteam released a new DLC for Clickteam Fusion 2.5, named Clickteam Fusion 2.5+. It introduced new features such as child events, which only run if their parent events are true, support for DirectX 11, new output window in the debugger, a profiler, and more. The aim of Clickteam Fusion 2.5+ was to make it easier to manage and organize large projects, as well as to improve performance of games created with the software.
Key improvements included a fully integrated physics engine (Box2D), alpha channel support for true transparency, a new debugger, and a more streamlined development environment. MMF2 also expanded its export capabilities, allowing users to create applications for various platforms through optional exporter modules, including Flash, XNA (for Windows Phone and Xbox 360), and iOS. It was offered in several editions, including a "Developer" version that granted royalty-free commercial distribution rights.
The Games Factory 2: Newgrounds Edition was a special freeware version released in 2010, created through a partnership between Clickteam and the popular online content portal Newgrounds.
The software was built upon the same core principles as its predecessors, utilizing the user-friendly drag-and-drop interface and the visual event editor. However, it removed many of the hard-coded limitations that had defined earlier versions, allowing for more objects, larger application sizes, and greater overall complexity.
Released in September 2001, Multimedia Fusion 1.5 was a commercial upgrade that introduced significant enhancements to the software's core architecture. Key among these was a great expansion of the number of Alterable Values available to objects, improving their data-handling capabilities The Special object was also updated with native fast-looping functions, a feature previously reliant on third-party extensions. Additionally, the update integrated powerful new objects like Direct Show for video playback and the Sub-Application object for nesting projects. This version also marked a technological shift by discontinuing support for creating 16-bit applications.
Released in 2002, the Multimedia Fusion Pro License was a paid legal agreement that allowed developers to sell applications made with Multimedia Fusion without the mandatory "Fueled by Fusion" logo and copyright notice. This provided a fully royalty-free and unbranded distribution option aimed at professional users.
A key feature of MMF was its Software Development Kit (SDK), which allowed developers to create custom objects and features for the software. A community of developers quickly formed around creating and sharing these extensions, which added functionalities far beyond the scope of the base software. These included everything from advanced networking protocols (like TCP/IP) and database connectivity to new graphical effects and complex mathematical operations. This extensibility made it a highly versatile and long-lasting product.
In 1999 the distribution rights were handed to IMSI and the program was renamed Multimedia Fusion Express to match the naming scheme of the then recently released Multimedia Fusion.
Klik & Play was designed to allow users to create simple games using a drag-and-drop interface and a basic event editor. It was designed for accessibility, requiring no prior programming experience. While limited (e.g., no native scrolling), it established the core design philosophy for all subsequent Clickteam products.
The software was initially a commercial product for Windows 3.1 and MacOS, available on both 3.5" floppy disks and CD-ROM. A freeware version for educational institutions, titled "Klik & Play For Schools" was also released.
The Daily Click, launched in 2002 by users Chrisd and Rikus, operates as one of the longest-running community portals and game databases for Clickteam developers, where creators can submit their work with descriptions and download links. The site has hosted official competitions in partnership with Clickteam, with software licenses offered as prizes. The platform includes user rating systems, maintains developer profiles for community members, and provides news, game showcases, and articles related to game development.
Kliktopia is an archival project dedicated to the digital preservation of games and applications created with Clickteam's software tools. Established in 2018 by Josh "Joshtek" Dowen, the archive maintains over 4,000 games with downloadable files and screenshots for each entry. The project preserves freeware hobbyist games dating back to 1994, many of which were originally hosted on personal websites and file hosting platforms that are link rot. Creators typically promoted their games through community platforms that catalogued releases but did not provide direct hosting. Clickteam has officially endorsed the project, allowing it to host official demo games alongside community-created content. The archive continues to expand through community submissions and active recovery efforts from defunct websites and personal collections.
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